#ifndef MODEL_LEFT_HAND_HPP
#define MODEL_LEFT_HAND__HPP
#include "../Tools/GLHeaders.hpp"
#include "../Tools/Model.hpp"

class ModelLeftHand: public Model{
  private:
    bool activate;
    GLuint list_id;
  public:
    ModelLeftHand(void);
    virtual ~ModelLeftHand(void);

    virtual void Draw(void);
    void Activate(void);
    void Desactivate(void);
};

#endif
